Literally only one thing on this cover ever actually happens in this game. |
The confidence this guy exudes, his unflinching can-do attitude in the face of impossible odds, and his free-spirited nature always resonated with my soft-scaled, awkward self ever since my hands first formed.
It only makes sense, then, that the second post on this blog would be about the 8-bit game that calls itself Sonic 2! Except it isn't, because it has nothing to do with that game apart from having the same name.
None of the improvements Sonic 2 introduced to the series are in this game: no Spin Dash, no Super Sonic, no Death Egg. This is as barebones a sequel to the first game as you could imagine.
As a first outing from Aspect, who later went on to create the beloved Sonic Chaos and Triple Trouble, Sonic 2 8-bit is... lacking. Yet, it's always stuck in the back of my mind, ever since I got my paws on a Game Gear as a hatchie (those scratches and minor scorch marks were there when I got it, I swear).
This game has a bizarre quality to it that I've never been able to pin down. It keeps me coming back to it every so often, soaking in its surreal, now-comfortingly hostile atmosphere.
Somehow, by virtue of sloppy game design, a few half-baked ideas, and bizarre decisions on the part of the development team, this game accidentally becomes a powerful nihilistic pantomime.