The Disjointed, Nihilistic Pantomime of Sonic 2 8-Bit (Warning for LOTS of images)


Literally only one thing on this cover ever actually happens in this game.
I've always felt a kinship with Sonic the Hedgehog, and I think it has more to it than both of us being blue, impatient, and autistic (okay, maybe I'm just projecting that last one).

The confidence this guy exudes, his unflinching can-do attitude in the face of impossible odds, and his free-spirited nature always resonated with my soft-scaled, awkward self ever since my hands first formed.

It only makes sense, then, that the second post on this blog would be about the 8-bit game that calls itself Sonic 2! Except it isn't, because it has nothing to do with that game apart from having the same name.

None of the improvements Sonic 2 introduced to the series are in this game: no Spin Dash, no Super Sonic, no Death Egg. This is as barebones a sequel to the first game as you could imagine.

As a first outing from Aspect, who later went on to create the beloved Sonic Chaos and Triple Trouble, Sonic 2 8-bit is... lacking. Yet, it's always stuck in the back of my mind, ever since I got my paws on a Game Gear as a hatchie (those scratches and minor scorch marks were there when I got it, I swear).

This game has a bizarre quality to it that I've never been able to pin down. It keeps me coming back to it every so often, soaking in its surreal, now-comfortingly hostile atmosphere.

Somehow, by virtue of sloppy game design, a few half-baked ideas, and bizarre decisions on the part of the development team, this game accidentally becomes a powerful nihilistic pantomime.